Without a spotter for approaches you will not be able to attack with the effective range of your anti-tank weapons and tanks. They are useful sitting with your army and behind your lines to stop the enemy from deploying recon and for spotting any sort of approach. These recons are heavily armored vehicles or tanks that have the most powerful of recon weapons capable of taking out enemy vehicles and unfortified infantry. Because of this they tend to want to stay in cover and call in air or artillery support on any target they spot instead of engaging them, themselves.Īnother word for the anti-recon vehicle is a defensive recon. Squads have an extra weapon and slightly more survivability.īut they're all pretty weak in the end. The difference between these is that recon teams are two-man teams while recon squads are five-man squads. ![]() It's worth noting that some people like to split this category into two "Recon Squad" and "Recon Team." But their functions are roughly the same. When on mountains they will gain bonuses to optics from the increased altitude. The trade off is that they are exceptionally slow moving once deployed and will die very easily if spotted.Īs another plus they are one of the two unit types that can recon mountains. Recon infantry generally have higher stealth values than average recon units. However it is clear that a unit's combat efficiency goes down if it doesn't have a recon to spot for it. As well when a unit is in cover it gains a bonus to "stealth." This is a stat that is modified by the other half of optics, efficiency. It's worth noting that vision cannot be granted beyond obstructions. The higher the optics stat (of which exceptional is the highest) the further and more efficiently that recon will see. That's not to say the tank will now have full vision range, but it will certainly be a lot higher. However when you add a recon unit into the mix the range of vision for this unit becomes far higher. The tank will not be able to hit the target unless it can see further. It means that a tank will only be able to cover his vision and not his range. ![]() So let's say you have a tank sitting in a position and it wants to fire on a target across the way. In most cases the thing that will win the combat is superior positioning, the specific unit matters less and the amount matters less.Higher optics adds two features, higher efficiency and range. a T-34 or T-55 rush would not be able to fire until closing in to about 2500m while most medium price NATO tanks can fire out to 3200-3500m. ![]() A rush can be fired upon from much longer ranges because most cheap rush units are far outclasses by regular or newer units i.e. Zerg rush tactics effectiveness has been greatly reduced in many cases. Cautious movement and careful planning is more important. Hunting down enemy arty and silencing it is a priorityĬombat takes place at greater ranges and most units are deadlier because of it, many new sight lines are now available on maps making certain routes no longer safe. Artillery does more damage, so it is no longer explicitly a suppression tool.ATGMs outrange tanks within their range bracket, added with a 25% attack from concealment damage bonus it makes ambushes deadly.RADARSAMS are deadly against planes to extreme range, but terrible against low flying helos because of ground clutter.IRSAMs are deadly against Helos and planes to Medium range.New AA balance for all 3 types: SPAAG, IRSAM, RADARSAM.Availability is increased across the board.Ranges are increased greatly for all units/weapons.
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